2020-4-5 I was actually planning on writing a tutorial on how to install the Windows version of Steam on Mac OS X with a standard Wine installation. Then I discovered that this method was actually easier and it keeps everything self contained within an.app file. So, without any further ado, let’s get started and install Steam on your Mac!!!
Wineskin is a tool used to make ports of Windows software to Mac OS X. The ports are in the form of normal Mac application bundle wrappers. It works like a wrapper around the Windows software, and you can share just the wrappers if you choose. Have your wrappers stopped working on your Macintosh after you installed Mac OS X Lion 10.7.5 or Mac OS X Mountain Lion 10.8.2 or Mac OS X El Capitan 10.11? We have a fix! - What is old is new again!. El Capitan requires Wineskin 2.6.1 + to work. Only a handful of wrappers on the site have been updated.
While Wineskin has been used mainly for gaming, it is capable of running non-gaming software as well.
More Information about Wineskin
While there is a lot to Wineskin, at its core it runs Windows™ software by using Wine (www.winehq.org), which is a re-implementation of the Win32 API for non-Windows™ operating systems.
Normal Wineskin Engine builds’ Wine versions are built from Wine source code from www.winehq.org
Crossover Engine builds are built from the Wine source code used in the Crossover.
Crossover is a wonderful product by Codeweavers
Wineskin Engines use WineskinX11, a custom version of X11 (required by Wine) made from XQuartz, which is an x.org based X11 server. It does not use Apple's X11.app. You can have it use XQuartz.app instead of WineskinX11 if you so choose. Wine versions from around 1.5.26+ have a Wine Mac driver that can also be used instead of needing X11.
All original content anywhere here on urgesoftware.com belongs to Urge Software or Wineskin, please ask permission for use.
WineConf Call for Hosts
This is a call for proposals to host the next WineConf sometime this year. Ideally proposals would present;
- Proposed dates
- Proposed city
- Information on potential venues and travel
We'll need to choose a host relatively quickly as it does take time to plan and book the event. I'm hoping we can settle on a host by the end of February but ultimately that decision goes to the Wine Committee. Questions, comments, concerns can be posted on the WineConf mailing list. A draft of a guide to hosting has been started on the wiki [1]. Please take a look to get a sense of what is involved in hosting the conference.
1. https://wiki.winehq.org/Organising_WineConf
Div Class Wrapper
News and Updates
April 10, 2020
The Wine development release 5.6 is now available.
What's new in this release:
- Still more Media Foundation work.
- Improvements to Active Directory LDAP support.
- A few more modules converted to PE.
- Improvements to gdb proxy mode.
- Various bug fixes.
The source is available now.Binary packages are in the process of being built, and will appear soon at their respective download locations.
March 27, 2020
The Wine development release 5.5 is now available.
What's new in this release:
- Builtin libraries use the new UCRTBase C runtime.
- Compatibility mode used when reporting Windows version.
- Better support for debug information in PE files.
- Support for linguistic case mappings.
- More attributes supported in WebServices.
- Various bug fixes.
The source is available now.Binary packages are in the process of being built, and will appear soon at their respective download locations.
March 24, 2020
The Wine Project is again selected as a Google Summer of Code organization this year. Students can apply now! Any student who wants to contribute to the Wine project will be welcome! Please have a look at this page for potential proposals you might be interested in: https://wiki.winehq.org/Summer_Of_Code
It's great if you have your own idea, please post it on wine-devel mailing list.
Deadline for students to apply is March 31, 18:00 UTC.
Mac Download Game
See Google Summer of Code's website for more details on Google Summer of Code.